A collision is an isolated event in which two or more moving bodies (colliding bodies) exert relatively strong forces on each other for a relatively short time.

Contents

Dynamics

Deflection In such collisions involving a sphere and a plane, the collision angle formed with the surface normal must equal the bounce angle (the accidental angle β), α = β happens when an object hits a plane surface

Collisions involve forces (there is a change in velocity In physics, velocity is defined as the rate of change of position. It is a vector physical quantity; both speed and direction are required to define it. In the SI system, it is measured in meters per second: (m/s) or ms-1. The scalar absolute value (magnitude) of velocity is speed. For example, "5 meters per second" is a scalar and not a). Collisions can be elastic An elastic collision is a collision in which the total kinetic energy of the colliding bodies after collision is equal to their total kinetic energy before collision. Elastic collisions occur only if there is no net conversion of kinetic energy into other forms. During the collision kinetic energy is first converted to potential energy associated, meaning they conserve energy In physics, energy is a scalar physical quantity that describes the amount of work that can be performed by a force, an attribute of objects and systems that is subject to a conservation law. Different forms of energy include kinetic, potential, thermal, gravitational, sound, light, elastic, and electromagnetic energy. The forms of energy are and momentum In classical mechanics, momentum is the product of the mass and velocity of an object (p = mv). For more accurate measures of momentum, see the section "modern definitions of momentum" on this page. It is sometimes referred to as linear momentum to distinguish it from the related subject of angular momentum. Linear momentum is a vector, inelastic In collisions of macroscopic bodies, some kinetic energy is turned into vibrational energy of the atoms, causing a heating effect, and the bodies are deformed, meaning they conserve momentum but not energy, or totally inelastic (or plastic), meaning they conserve momentum and the two objects stick together.

The magnitude of the velocity difference at impact is called the closing speed.

The field of dynamics In physics the term dynamics customarily refers to the time evolution of physical processes. These processes may be microscopic as in particle physics, kinetic theory, and chemical reactions, or macroscopic as in the predictions of statistical mechanics and nonequilibrium thermodynamics is concerned with moving and colliding objects.

Elastic and Inelastic Collisions

A perfectly elastic collision An elastic collision is a collision in which the total kinetic energy of the colliding bodies after collision is equal to their total kinetic energy before collision. Elastic collisions occur only if there is no net conversion of kinetic energy into other forms. During the collision kinetic energy is first converted to potential energy associated is defined as one in which there is no loss of kinetic energy The kinetic energy of an object is the extra energy which it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its current velocity. Having gained this energy during its acceleration, the body maintains this kinetic energy unless its speed changes. Negative work of the same magnitude in the collision. An inelastic collision In collisions of macroscopic bodies, some kinetic energy is turned into vibrational energy of the atoms, causing a heating effect, and the bodies are deformed is one in which part of the kinetic energy is changed to some other form of energy in the collision. Any macroscopic collision between objects will convert some of the kinetic energy into internal energy In thermodynamics, the internal energy of a thermodynamic system, or a body with well-defined boundaries, denoted by U, or sometimes E, is the total of the kinetic energy due to the motion of molecules and the potential energy associated with the vibrational and electric energy of atoms within molecules or crystals. It includes the energy in all and other forms of energy, so no large scale impacts are perfectly elastic. Momentum In classical mechanics, momentum is the product of the mass and velocity of an object (p = mv). For more accurate measures of momentum, see the section "modern definitions of momentum" on this page. It is sometimes referred to as linear momentum to distinguish it from the related subject of angular momentum. Linear momentum is a vector is conserved in inelastic collisions, but one cannot track the kinetic energy through the collision since some of it is converted to other forms of energy. Collisions in ideal gases An ideal gas is a theoretical gas composed of a set of randomly-moving point particles that interact only through elastic collisions. The ideal gas concept is useful because it obeys the ideal gas law, a simplified equation of state, and is amenable to analysis under statistical mechanics approach perfectly elastic collisions, as do scattering interactions of sub-atomic particles which are deflected by the electromagnetic force In physics, the electromagnetic force is the force that the electromagnetic field exerts on electrically charged particles. It is the electromagnetic force that holds electrons and protons together in atoms, and which hold atoms together to make molecules. The electromagnetic force operates via the exchange of messenger particles called photons. Some large-scale interactions like the slingshot type gravitational interactions between satellites and planets are perfectly elastic. Collisions between hard spheres may be nearly elastic, so it is useful to calculate the limiting case of an elastic collision. The assumption of conservation of momentum as well as the conservation of kinetic energy makes possible the calculation of the final velocities in two-body collisions.

Mathematical description

Let the linear, angular and internal momenta of a molecule be given by the set of r variables { pi }. The state of a molecule may then be described by the range δwi = δp1δp2δp3 ... δpr. There are many such ranges corresponding to different states; a specific state may be denoted by the index i. Two molecules undergoing a collision can thus be denoted by (i, j) (Such an ordered pair is sometimes known as a constellation.)

It is convenient to suppose that two molecules exert a negligible effect on each other unless their centre of gravities approach within a critical distance b. A collision therefore begins when the respective centres of gravity arrive at this critical distance, and is completed when they again reach this critical distance on their way apart. Under this model, a collision is completely described by the matrix , which refers to the constellation (i, j) before the collision, and the (in general different) constellation (k, l) after the collision.

This notation is convenient in proving Boltzmann's H-theorem of statistical mechanics Statistical mechanics is the application of probability theory, which includes mathematical tools for dealing with large populations, to the field of mechanics, which is concerned with the motion of particles or objects when subjected to a force. It provides a framework for relating the microscopic properties of individual atoms and molecules to.

Cue Sports

This section may require cleanup to meet Wikipedia's quality standards. Please improve this section if you can. (February 2008)

In cue sports Cue sports , also known as billiard sports, are a wide variety of games of skill generally played with a cue stick which is used to strike billiard balls, moving them around a cloth-covered billiards table bounded by rubber cushions, collisions play an important role. Because the collisions between billiard balls are nearly elastic, and the balls roll on a surface that produces low-rolling friction Rolling resistance, sometimes called rolling friction or rolling drag, is the resistance that occurs when a round object such as a ball or tire rolls on a flat surface. It is intimately associated with the physics concepts of inertia and friction. It is caused mainly by the deformation of the object, the deformation of the surface, or both, their behavior is often used to illustrate Newton's laws of motion Newton's laws of motion are three physical laws that form the basis for classical mechanics. They are:. After a low-friction collision of a moving ball with a stationary one of equal mass, the angle between the directions of the two balls is 90 degrees. This appears to be an important fact that many professional billiard players take into account.[1]

Consider an elastic collision in 2 dimensions of any 2 masses m1 and m2, with respective initial velocities v1 in the x-direction, and v2 = 0, and final velocities V1 and V2.

Conservation of momentum: m1v1 = m1V1+ m2V2.

Conservation of energy for elastic collision: (1/2)m1|v1|2 = (1/2)m1|V1|2 + (1/2)m2|V2|2

Now consider the case m1 = m2, we then obtain v1=V1+V2 and |v1|2 = |V1|2+|V2|2

Using the dot product In mathematics, the dot product, also known as the scalar product, is an operation which takes two vectors over the real numbers R and returns a real-valued scalar quantity. It is the standard inner product of the orthonormal Euclidean space. It contrasts with the cross product which produces a vector result, |v1|2 = v1•v1 = |V1|2+|V2|2+2V1•V2

So V1•V2 = 0, so they are perpendicular.

Attack

Types of attack by means of a deliberate collision include:

An attacking collision with a distant object can be achieved by throwing or launching a projectile A projectile is any object propelled through space by the exertion of a force which ceases after launch. A football after being kicked and a baseball after being hit could be considered projectiles. However, the word is most often used to refer to weapons designed with the appropriate size, shape and hardness, and propelled with sufficient speed,.

Space exploration

An object may deliberately be made to crash-land on another celestial body, to do measurements and send them to Earth before being destroyed, or to allow instruments elsewhere to observe the effect. See e.g:

See also

External links

Notes

  1. ^ Alciatore, David G. (January 2006). "TP 3.1 90° rule" (PDF). http://billiards.colostate.edu/technical_proofs/TP_3-1.pdf. Retrieved on 2008-03-08.

References

Categories: Mechanics | Introductory physics

 

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What is the speed of the block after the collision?
Q. A 50 g ball of clay traveling at speed Vo hits and sticks to a 1.0 kg block sitting at rest on a frictionless surface. a. what is the speed of the block after the collision? b. Show that the mechanical energy is not conserved in this collision. Wha tpercentage of teh ball's initial energy is "lost"? please any help on this would be appreciated.
Asked by Josh N - Thu Mar 27 12:38:55 2008 - - 2 Answers - 0 Comments

A. A) momentum = velocity * mass. Momentum is always conserved. The ball's momentum before the impact is 0.05Vo. After the impact, it is 105Vf. (Vf = final velocity). Because momentum is conserved, we know that: 0.05Vo = 1.05Vf... Vo = 21Vf... Vf = Vo / 21. B) The mechanical (or kinetic) energy of an object = mass * velocity . Before the impact, the KE of the ball is 0.05Vo . After the impact, it is 1.05Vf . Using the values we just calculated, we know that's the same as 1.05(Vo/21) . If KE is conserved these numbers should be equal. 0.05Vo = 1.05(Vo/21) ... Vo = 21(Vo/21) ... Vo = 21(Vo /441)... Vo = Vo / 21...FALSE. KE is not conserved.
Answered by marbledog - Thu Mar 27 12:59:20 2008

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